> Changes the cotton plant biome to to allow for more accessibility to cloth > Adds quarterstaffs that can be made out of wood at the crafting workshop > Adds a reaction to create quivers out of cloth at the clothier's workshop > Adds padded armor and padded hoods that can be made out of cloth at the clothier's workshop > Makes all edible underground plants cause food poisoning (nausea, vomiting, dizziness and reduced speed) if consumed by humans. > Increases the growth time of all edible surface plants to one and a half seasons (requiring an unfrozen biome of at least late spring to early autumn for crop growth). ![]() > Changes "rye beer" to "rye whiskey" and "maize beer" to "bourbon whiskey". > Adds reactions to encrust weapons and armor with gems at the crafter's workshop > Adds a reaction to make wooden mechanisms at the carpenter's workshop. > Adds a reaction to make wooden slabs at the carpenter's workshop. > Adds a reaction to create wooden statues at the carpenter's workshop. > Adds a reaction to create an iron anvil at a smelter using 5 iron bars. > Adds a bulk kiln (workshop) where 1 clay boulder can be made into 5 clay bricks > Adds a bulk glass furnace (workshop) where 1 raw glass can be cut into 5 glass blocks > Adds a bulk wood furnace (workshop) where 1 wood log can be made into 5 charcoal > Adds a quarry (workshop) where 1 stone boulder can be cut into 5 stone blocks > Adds a sawmill where 1 wood log can be cut into 5 wooden blocks. Skill learn rates halved and rust rates doubled for mining, masonry, stone crafting and engraving.Skill learn rates slightly increased and rust rates slightly decreased for spears, armor and shields.Skill learn rates doubled and rust rates halved for wood cutting, carpentry, wood crafting, growing, fishing, swords and bows.> Changes the following skill learn rates and rust rates for humans: > Adds 9 personality trait ranges to humans: pride, greed, lust, envy, gluttony, anger, stress vulnerability, gregariousness and ambition. > Adds 6 preferred religious spheres to the human civilization: creation, agriculture, sun, war, courage, family, marriage, laws and oaths. Military: constable (general), field marshal (lieutenant), sergeant (militia commander), man-at-arms (militia captain),. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |